Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j7qAV-47pqu-K5oGP-XfOYS-6a4mA | 6/11/8 | 58.0 | 0.85 | 2026-07-03 21:17:52 · 26m 35s | |
| CSGO-aCTPp-cyLxS-iUT9p-SMVJy-FMXDJ | 23/16/4 | 108.5 | 1.49 | 2026-07-01 12:34:36 · 32m 40s | |
| CSGO-hynPD-C8hv5-J2VGk-LWSaw-Ght4N | 16/17/5 | 68.4 | 1.02 | 2026-06-28 19:45:09 · 37m 26s | |
| CSGO-wyZaA-Qdqu9-3qszW-zqPsc-sOYQM | 5/15/3 | 53.2 | 0.51 | 2026-06-07 17:19:26 · 24m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.