Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-raCsO-U8jNz-oXHhG-v3G58-HebRF | 10/15/4 | 44.2 | 0.69 | 2026-07-05 05:22:27 · 36m 11s | |
| CSGO-NSpto-dmKLW-k9OxY-Dqdiw-k3AkE | 15/17/1 | 85.7 | 0.94 | 2026-07-01 19:00:41 · 27m 35s | |
| CSGO-pt5eN-7RW7W-mJX8q-VeGVG-K9zkG | 8/16/5 | 62.4 | 0.63 | 2026-06-26 15:31:22 · 23m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.