Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-So3Mo-mvtvQ-sCMmG-dFvBG-88axJ | 14/19/5 | 67.2 | 0.82 | 2026-07-05 19:59:38 · 29m 51s | |
| CSGO-9w556-ymiym-d9uTb-22vwK-ScHLH | 21/11/6 | 107.2 | 1.85 | 2026-06-25 10:10:21 · 33m 17s | |
| CSGO-pde73-DrYeG-mmByE-9DucE-V9jbN | 2/3/0 | 7.8 | 0.19 | 2026-06-20 03:35:17 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.