Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uVCaj-9VwV3-Zmz7L-rHnzi-iiQZQ | 15/17/5 | 83.5 | 1.06 | 2026-07-05 18:49:01 · 34m 37s | |
| CSGO-umfZz-XJVN6-zjMVi-mQ386-5K4VH | 23/21/9 | 87.9 | 1.25 | 2026-07-05 06:55:44 · 43m 3s | |
| CSGO-HfRBh-VWezB-p5M6P-SmxRz-2B3xK | 17/14/8 | 86.2 | 1.33 | 2026-07-02 15:31:37 · 32m 1s | |
| CSGO-pnsVB-btTzx-5qXnz-DQf3R-dvV9G | 14/23/1 | 51.5 | 0.67 | 2026-06-27 06:09:58 · 42m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.