Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4xj2n-uzzGP-DZeMz-eWRkb-FkBAA | 29/21/8 | 115.5 | 1.52 | 2026-07-03 04:38:59 · 45m 46s | |
| CSGO-uuAdL-jjCFb-dS3LN-wdzBD-RpphH | 19/12/4 | 90.6 | 1.36 | 2026-06-28 22:43:25 · 25m 55s | |
| CSGO-ZAXPY-QDqOm-ruZzQ-Byes7-DUGnK | 26/23/8 | 99.9 | 1.38 | 2026-06-28 21:55:58 · 42m 58s | |
| CSGO-YxTWy-rHnm4-itdBN-mpY64-hUoEM | 12/16/6 | 70.0 | 0.89 | 2026-06-22 18:20:54 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.