Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RxHzB-EbzUD-waskh-dxwsp-eDxHL | 17/16/3 | 61.0 | 0.95 | 2026-07-03 08:32:53 · 42m 31s | |
| CSGO-Jbw5w-dPdtV-AT9Lt-G7Yyb-fYb7L | 26/13/11 | 124.8 | 1.81 | 2026-06-29 18:52:12 · 35m 18s | |
| CSGO-yXmed-J3CyV-DipUz-WkG7x-wB9nM | 33/18/1 | 119.6 | 1.85 | 2026-06-27 21:06:54 · 42m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.