Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NswTB-R9LNL-wByQd-rXB2n-TO2xK | 20/23/9 | 80.0 | 1.00 | 2026-06-23 03:46:29 · 47m 54s | |
| CSGO-VRd95-42HWx-d3jLs-6n7nP-xkJ9P | 17/16/5 | 103.8 | 1.29 | 2026-06-23 03:08:58 · 33m 41s | |
| CSGO-TwD3k-ru5ak-36wL5-v8NB4-O2GGG | 13/7/6 | 121.7 | 1.69 | 2026-06-23 02:39:25 · 22m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.