Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Dc6n-bX5Go-bdoJf-7nMhS-MadFO | 13/22/4 | 43.3 | 0.66 | 2026-07-04 11:23:24 · 45m 27s | |
| CSGO-knbDr-vZSAs-vK8t6-SQvPd-6jK5O | 17/20/5 | 65.1 | 0.85 | 2026-07-02 15:03:55 · 48m 47s | |
| CSGO-VJdsV-xWZCf-5rrUc-EeqyO-tGvjN | 7/15/7 | 55.5 | 0.70 | 2026-06-25 11:31:36 · 25m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.