Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qh5Js-4D569-BtzGA-BdFQ5-SpeOQ | 18/11/8 | 146.1 | 1.71 | 2026-07-03 21:27:50 · 28m 19s | |
| CSGO-DZYFZ-auLfu-hzUhN-Zdaze-VFxLA | 13/16/8 | 76.6 | 0.93 | 2026-06-22 18:31:36 · 38m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.