Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-izt2o-LaeGd-QGVt2-2uBSx-8zxHL | 15/13/1 | 92.8 | 1.24 | 2026-07-04 12:29:18 · 24m 55s | |
| CSGO-rpY9e-eaQkM-WqE6J-Q5kds-A3VTB | 25/11/7 | 117.8 | 1.85 | 2026-07-03 21:05:16 · 34m 4s | |
| CSGO-NcVaG-ZabBq-XbPqn-AdAdq-ENc7L | 12/8/2 | 71.3 | 1.32 | 2026-07-02 22:31:18 · 24m 14s | |
| CSGO-75yba-Zxc7K-BAeLc-vOKWD-5o8vO | 18/16/5 | 79.4 | 1.18 | 2026-06-26 22:40:33 · 35m 32s | |
| CSGO-DWDSa-jMXPc-jQTC4-m5uis-3rP3A | 9/13/1 | 76.1 | 0.83 | 2026-06-22 11:31:08 · 18m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.