Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sq9ti-p6AzC-do63E-B4MsV-aQ4qB | 14/18/4 | 59.4 | 0.83 | 2026-07-05 21:34:56 · 44m 11s | |
| CSGO-nGicE-tsNEr-Rv3m3-sKW2p-AYEyB | 12/17/4 | 70.4 | 0.92 | 2026-06-20 18:02:51 · 32m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.