Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MN6cT-cvk7L-MiWNP-qim84-m25qB | 9/16/5 | 53.6 | 0.64 | 2026-06-30 21:13:09 · 30m 35s | |
| CSGO-KTjK5-QX8Fu-noh8U-98Anq-rDN6H | 17/13/2 | 78.2 | 1.23 | 2026-06-30 19:41:13 · 28m 53s | |
| CSGO-MA7qa-bLRoC-fsqXn-7ck7J-wS3ED | 10/14/2 | 75.1 | 0.75 | 2026-06-24 21:30:46 · 29m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.