Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-32.4%Peak single-match outcome anomaly 56.9/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
1 of this player's 7 analyzed matches landed in the top outcome band (14%) — a sustained pattern, not one hot game
Avg K/D 2.15 across 7 of our matches (penalty scales above 1.4)
86% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RzHEc-4HXR5-upkCA-2dXoH-vSvPB | 19/9/8 | 121.7 | 1.75 | 2026-07-05 19:29:46 · 29m 47s | |
| CSGO-NKHaE-FeB9J-YQZWv-DCebD-kyLwF | 38/15/4 | 173.1 | 2.39 | 2026-07-03 22:40:39 · 34m 8s | |
| CSGO-As6K3-rVrmv-yAiLc-vRrEB-CLAMK | 24/12/8 | 148.7 | 1.95 | 2026-07-03 20:42:31 · 26m 57s | |
| CSGO-aXC3k-cS9Vi-23YHT-n75ia-F5WwP | 18/18/11 | 98.2 | 1.25 | 2026-07-03 19:11:08 · 40m 22s | |
| CSGO-EXjQi-sGnLf-sYZhs-4zm2J-D9axJ | 44/19/5 | 149.3 | 2.13 | 2026-06-30 20:18:37 · 40m 2s | |
| CSGO-ojtho-t3PQ3-Gcch3-cPsA5-8AF4C | 32/16/6 | 147.7 | 1.96 | 2026-06-26 18:57:58 · 33m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.