Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2aPyQ-Pu8db-Ye5YZ-DkTLS-47D7K | 19/10/9 | 107.3 | 1.69 | 2026-07-05 12:59:33 · 30m 57s | |
| CSGO-9nH4q-k7JAn-Of8PR-OvqYz-GrApF | 25/23/7 | 85.8 | 1.23 | 2026-06-16 17:22:55 · 56m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.