Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jb5eO-aZcvY-vbmsD-7nCwj-9D5qB | 19/7/3 | 113.8 | 1.83 | 2026-07-06 09:15:34 · 29m 7s | |
| CSGO-jtREB-OcTmE-drLbN-D7kzB-7TQ7B | 14/10/6 | 86.6 | 1.32 | 2026-07-06 08:44:46 · 27m 4s | |
| CSGO-C7Pra-KQDTP-3EtXU-rXsyd-pipNO | 20/12/9 | 92.7 | 1.59 | 2026-07-04 20:26:30 · 29m 26s | |
| CSGO-mjspY-s748k-SeWsT-uhids-3fwXD | 15/10/5 | 98.3 | 1.60 | 2026-06-30 20:33:18 · 26m 5s | |
| CSGO-NmSCi-qkrvN-GsTbb-OQxMi-tDDmQ | 16/15/8 | 92.5 | 1.22 | 2026-06-09 19:13:50 · 30m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.