Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cOtaa-w4Pjx-j9hRN-NEa5R-Q8urD | 18/13/3 | 94.2 | 1.35 | 2026-07-05 17:22:59 · 30m 34s | |
| CSGO-643Pq-mkpRE-DkuHN-tWh4F-woHGG | 13/15/1 | 71.5 | 0.96 | 2026-07-03 18:44:25 · 28m 35s | |
| CSGO-u6BSX-YXN6G-QuszB-MROeV-omoUE | 11/24/8 | 55.7 | 0.58 | 2026-06-14 12:05:39 · 51m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.