Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jMueh-WwEor-BotqC-mvqfX-XZrKG | 14/11/7 | 113.8 | 1.52 | 2026-06-28 20:37:44 · 19m 37s | |
| CSGO-5fh8u-HSGJV-8oUz7-CEa4b-ztZpG | 18/19/8 | 91.4 | 1.16 | 2026-06-28 19:55:44 · 38m 49s | |
| CSGO-CnRDT-sQjVi-SfKMC-KWnKY-JuiTL | 18/12/6 | 100.5 | 1.44 | 2026-06-28 08:26:20 · 34m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.