Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j5C9W-iES9s-8we8W-C9MWE-s9ROG | 17/24/7 | 77.5 | 0.92 | 2026-07-04 21:08:35 Β· 50m 22s | |
| CSGO-LvC3a-BTBce-URGK6-92ym7-6KAMK | 9/14/2 | 52.2 | 0.64 | 2026-07-04 20:21:12 Β· 31m 2s | |
| CSGO-9svHe-aeuDk-uhDWQ-MNqfH-2JedJ | 16/17/8 | 75.5 | 1.12 | 2026-07-04 19:28:53 Β· 34m 59s | |
| CSGO-RP4LS-s54YQ-isAUp-xaO68-mUNMB | 12/18/7 | 76.2 | 0.90 | 2026-07-04 18:37:04 Β· 37m 30s | |
| CSGO-6iPso-TAdA6-8Ch4S-cEbtW-vkSSH | 16/26/9 | 74.6 | 0.84 | 2026-07-04 17:35:39 Β· 44m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.