Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bEMyn-Sc2nM-bPpwF-fGDru-chapG | 5/14/0 | 48.0 | 0.20 | 2026-07-03 20:40:21 · 20m 5s | |
| CSGO-OQmd7-tAPYi-5ECu7-DbfSe-cP5mA | 7/10/3 | 54.4 | 0.85 | 2026-07-03 20:14:38 · 22m 50s | |
| CSGO-idzfT-ioO7R-mWiKb-QhRCe-OuOQC | 6/15/1 | 35.2 | 0.30 | 2026-07-03 19:43:16 · 24m 29s | |
| CSGO-h2suU-jrcRp-oyKSO-bOsFy-cMfrM | 5/17/3 | 20.4 | 0.30 | 2026-07-03 19:03:23 · 36m 28s | |
| CSGO-tHLPE-vpebM-2tLU8-HHhqF-FJiPK | 10/14/4 | 57.9 | 0.94 | 2026-06-27 13:13:32 · 24m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.