Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ONOxA-tqDFE-OvGM5-dnvUH-Vxw5G | 12/13/0 | 81.2 | 0.95 | 2026-07-05 19:55:16 · 30m 4s | |
| CSGO-i3Lx4-Vt3oC-bCs4B-BhLUo-DXykG | 20/17/4 | 85.5 | 1.28 | 2026-07-03 21:26:16 · 35m 53s | |
| CSGO-ZLsmo-2acxf-3O6J8-PiCQ8-6z8aC | 16/19/5 | 79.0 | 0.97 | 2026-07-03 18:31:01 · 38m 38s | |
| CSGO-iqWe8-jQ84m-w4WuZ-VnMMt-uWq7C | 17/24/14 | 84.1 | 0.98 | 2026-06-21 19:46:20 · 52m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.