Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iMMsq-XaQc2-sTu5t-4RiiH-CKxbE | 18/16/0 | 73.6 | 1.05 | 2026-07-04 19:31:43 · 31m 38s | |
| CSGO-MnHW3-OuZkh-6chkC-aKZDm-OijDA | 14/17/4 | 80.5 | 0.97 | 2026-07-02 19:48:04 · 36m 47s | |
| CSGO-w6Fu3-Wsp44-7u8z8-u9Vhu-C34BO | 15/10/4 | 86.1 | 1.45 | 2026-06-14 19:19:27 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.