Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7ULWZ-p6yWH-tzhPJ-GwWxN-MJpEM | 20/14/9 | 80.0 | 1.37 | 2026-07-03 21:47:27 · 42m 10s | |
| CSGO-pQNay-ZdKxH-pde7B-cOtDa-wPdKP | 12/25/10 | 64.4 | 0.64 | 2026-07-03 20:57:57 · 46m 22s | |
| CSGO-NcNkm-O7MDJ-ehHXa-irOYt-bNRhG | 15/9/3 | 84.7 | 1.43 | 2026-06-24 16:38:18 · 27m 40s | |
| CSGO-dF43R-nkJxY-RJUqk-fOiKs-JrzUO | 16/25/11 | 62.9 | 0.90 | 2026-06-21 13:10:04 · 41m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.