Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KTo7E-d3Pjz-5PVGd-NNVHQ-XwJ5O | 31/17/6 | 102.7 | 1.79 | 2026-07-01 22:41:25 · 42m 46s | |
| CSGO-6OLRX-nxUYv-Mfvpm-93Tn5-Cq5uC | 10/15/6 | 62.8 | 0.75 | 2026-07-01 21:58:52 · 37m 34s | |
| CSGO-OHD6x-qiyUz-OcVpC-cMvRu-osMHA | 13/13/5 | 69.7 | 1.00 | 2026-06-27 22:14:49 · 29m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.