Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iwSQ5-MyZww-F4J9f-wwncY-JuiTL | 15/19/2 | 63.4 | 0.85 | 2026-07-08 16:38:12 · 38m 57s | |
| CSGO-r4VPi-UsMKz-Wun9P-jF859-Te2ED | 18/17/4 | 86.5 | 1.14 | 2026-07-04 11:53:53 · 33m 19s | |
| CSGO-LcXpN-32z2r-8PmWM-32jY9-nUoEM | 17/16/6 | 81.3 | 1.20 | 2026-07-03 21:19:41 · 31m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.