Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Awqdy-2PAtm-thwXA-CKPcT-MQCmQ | 9/13/4 | 77.4 | 0.82 | 2026-07-06 13:35:28 · 18m 15s | |
| CSGO-SDS6K-uC33t-jQLf6-ByJbd-ciQZQ | 14/11/8 | 105.2 | 1.48 | 2026-06-29 17:43:38 · 25m 27s | |
| CSGO-NMswj-MEf9r-JVzha-p4brm-OijDA | 19/17/3 | 69.2 | 1.06 | 2026-06-29 07:38:48 · 27m 48s | |
| CSGO-3VQz8-E7FMt-e6trD-ivObn-SD8aC | 13/15/4 | 61.8 | 0.92 | 2026-06-28 13:22:52 · 32m 52s | |
| CSGO-Tb4Nf-NVPCO-3psRU-bFsFn-6XLoD | 15/14/7 | 74.3 | 1.11 | 2026-06-26 14:15:58 · 35m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.