Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qxHGa-waMEZ-wNHNW-NMVTn-qhjTL | 11/16/5 | 56.7 | 0.87 | 2026-06-26 20:54:14 · 36m 52s | |
| CSGO-hWdxG-J6iOB-aBWWw-xkMFq-oXc3K | 14/13/3 | 76.5 | 1.25 | 2026-06-23 18:38:49 · 27m 11s | |
| CSGO-bMqkd-uqHrL-D7zsY-5Ouvd-pipNO | 9/12/6 | 55.6 | 0.96 | 2026-06-19 19:54:18 · 25m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.