Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FSdLR-8Y4M8-eACKe-yyex5-pdueM | 2/16/1 | 12.0 | -0.09 | 2026-07-01 00:44:30 · 23m 28s | |
| CSGO-4L5Nz-jXJKX-Ca4JF-2rnG2-9L9PL | 3/15/0 | 9.3 | -0.07 | 2026-07-01 00:15:47 · 22m 49s | |
| CSGO-csRKD-ozfEh-o5D5P-pptYD-Yyv9H | 7/16/1 | 32.5 | 0.46 | 2026-06-30 23:28:05 · 34m 34s | |
| CSGO-o7L8s-855iK-FDYTx-wUDJ9-eympQ | 3/17/3 | 31.2 | 0.18 | 2026-06-30 22:50:59 · 31m 31s | |
| CSGO-cNmx5-7mcFP-8sTTv-XrYxF-hxfvN | 3/17/3 | 21.8 | 0.07 | 2026-06-28 23:45:29 · 27m 25s | |
| CSGO-NArQR-CJtBK-2h3XG-phyuE-oncFO | 2/15/0 | 18.1 | 0.05 | 2026-06-22 23:54:30 · 20m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.