Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-apfJe-cJYYe-2VeSv-9bxfo-XsONN | 17/11/3 | 91.4 | 1.47 | 2026-06-28 14:16:09 · 24m 53s | |
| CSGO-9XRpB-osb4N-CKArp-uEm2P-uwzpH | 13/17/6 | 80.2 | 0.90 | 2026-06-20 10:28:37 · 32m 13s | |
| CSGO-2DzS2-JBUWU-tdbFV-sHe5n-XsONN | 17/13/5 | 85.9 | 1.18 | 2026-06-14 14:35:09 · 30m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.