Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iwnK6-23XsZ-AxD6P-TeqDV-QmztJ | 22/18/6 | 103.6 | 1.36 | 2026-07-04 15:17:19 · 33m 18s | |
| CSGO-Mpya8-KDGCK-mjvDh-4e7m8-H2WPA | 10/14/5 | 84.3 | 0.94 | 2026-07-03 20:37:37 · 20m 22s | |
| CSGO-zRVOL-xZVxa-md5q3-7DchG-wwqVQ | 15/13/0 | 119.6 | 1.35 | 2026-07-03 20:08:00 · 22m 10s | |
| CSGO-5XAKB-Oxfrm-enME2-MdDUm-iEbJD | 21/18/6 | 98.9 | 1.25 | 2026-07-03 17:44:51 · 40m 34s | |
| CSGO-nwNbj-Sfqf5-NfrEN-BCUdq-bXEFN | 18/19/6 | 89.1 | 1.23 | 2026-07-03 16:47:57 · 32m 0s | |
| CSGO-hYnXJ-boZ2E-uVcFi-29Vmc-84fGH | 28/18/4 | 122.5 | 1.73 | 2026-07-03 16:06:26 · 31m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.