Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FZVPF-JTwYa-TPHRV-j3hY3-hMFyB | 18/18/5 | 96.5 | 1.28 | 2026-07-02 20:23:05 · 31m 39s | |
| CSGO-W3Cip-ka93e-wxkSi-ycmBj-iiQZQ | 18/20/7 | 101.6 | 1.21 | 2026-06-27 23:56:53 · 39m 20s | |
| CSGO-TLiLW-LLoL9-TU73j-kEo6t-srXwP | 30/24/5 | 100.7 | 1.43 | 2026-06-12 19:53:35 · 54m 18s | |
| CSGO-4V5S5-6GqnL-3svj4-aMNyx-5LFFN | 27/18/5 | 104.6 | 1.57 | 2026-06-12 19:05:22 · 43m 1s | |
| CSGO-o5SCa-NoFhA-ZJ2TM-vQwn9-TAVSH | 15/10/0 | 84.4 | 1.40 | 2026-06-12 18:32:50 · 16m 43s | |
| CSGO-sD7oZ-J458y-6sTrc-Nhpqq-7sUvD | 14/10/2 | 87.1 | 1.28 | 2026-06-12 18:20:19 · 10m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.