Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A7eV4-PacWi-OrqHs-MTpaL-LJiPK | 14/19/2 | 53.6 | 0.84 | 2026-07-03 16:45:21 · 38m 48s | |
| CSGO-BAWR2-ucJh4-m8CEE-wYYaK-6bZYO | 10/18/6 | 65.7 | 0.65 | 2026-07-02 14:48:35 · 40m 49s | |
| CSGO-NXWSb-H37NS-QDhzJ-vWy8M-pmXML | 16/18/4 | 70.0 | 1.09 | 2026-06-25 11:56:40 · 35m 18s | |
| CSGO-cGQRV-Ji7u7-Rk6FL-evPEQ-umXML | 17/10/8 | 110.1 | 1.67 | 2026-06-23 12:31:33 · 28m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.