Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uEOrW-kcyt2-EUB9E-DOXBJ-OKNQC | 18/18/11 | 89.9 | 1.22 | 2026-06-28 11:37:01 · 38m 7s | |
| CSGO-nKqur-v2JhS-aCwE8-rB3vx-f25qB | 9/13/1 | 87.1 | 0.88 | 2026-06-27 19:37:02 · 23m 58s | |
| CSGO-TMqAK-z4Ljv-ddMze-Tct9d-mj5ZJ | 12/17/3 | 69.9 | 0.85 | 2026-06-25 12:58:59 · 33m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.