Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TE2Vx-BMvSf-BEtfG-Xbay5-wyTaK | 15/17/7 | 84.7 | 1.07 | 2026-07-06 17:07:58 · 34m 39s | |
| CSGO-nO4Wt-HzXT8-PLwbV-9iaiV-yadyC | 9/14/3 | 55.1 | 0.73 | 2026-07-06 13:17:23 · 26m 26s | |
| CSGO-GnnvS-ZAF6w-pSBdE-eLd3A-y9qBE | 13/10/2 | 77.7 | 1.21 | 2026-06-26 10:36:22 · 23m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.