Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PHbFb-S36rv-Bk88Z-9Rbwd-pPocG | 6/16/6 | 55.9 | 0.47 | 2026-07-07 13:00:59 · 24m 23s | |
| CSGO-9OVGQ-zJV7f-MhWuz-UDRfv-QWJeB | 31/18/5 | 128.3 | 1.70 | 2026-06-29 19:59:08 · 40m 49s | |
| CSGO-pawXm-Ci2vC-iyxQt-h4cRh-REDVF | 15/17/3 | 86.6 | 0.95 | 2026-06-27 21:25:14 · 25m 43s | |
| CSGO-TBdfo-sDA5D-J8b7k-MrGDi-6i8LK | 15/19/6 | 77.3 | 0.91 | 2026-06-26 23:33:53 · 41m 30s | |
| CSGO-LETdz-nnN8b-bK74C-72eEL-Wb9vO | 22/15/3 | 104.4 | 1.46 | 2026-06-24 18:46:32 · 35m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.