Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rWCou-NfduJ-4vP7w-H9FTK-co3mA | 15/18/9 | 84.4 | 1.06 | 2026-07-08 01:27:59 · 37m 36s | |
| CSGO-PCsur-DWJdV-RKrbh-RrmbU-QmztJ | 25/15/3 | 103.4 | 1.37 | 2026-07-08 00:53:11 · 32m 12s | |
| CSGO-4vq2Q-Kw99r-CjszN-9uFwV-aQ4qB | 9/8/4 | 76.5 | 1.36 | 2026-07-07 00:36:32 · 12m 56s | |
| CSGO-Gfhuv-BoYZH-9SbTp-yyeF9-LVoxA | 23/14/8 | 110.7 | 1.59 | 2026-07-07 00:01:05 · 33m 9s | |
| CSGO-6dyJY-67XA4-uCHQh-eOr2H-57wwQ | 23/11/6 | 109.8 | 1.80 | 2026-07-05 23:46:50 · 28m 55s | |
| CSGO-8Wj7t-jOfMU-4PWBo-5SuoY-BZAYN | 14/6/5 | 100.0 | 1.64 | 2026-07-05 23:22:06 · 21m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.