Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L6fbA-H3F9f-QZ9xy-N4JLY-FHtdA | 13/9/5 | 72.5 | 1.24 | 2026-06-22 14:17:07 · 33m 6s | |
| CSGO-C6v6F-paGEJ-mwh78-2QF5G-5HQRO | 13/17/1 | 62.4 | 0.86 | 2026-06-21 13:53:50 · 36m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.