Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xvjNe-TFzBq-8r2rL-9cWq5-dLaxJ | 23/19/7 | 79.0 | 1.25 | 2026-07-03 18:15:39 · 43m 6s | |
| CSGO-32e5X-R4WDq-xPLSM-6n3V3-2zYUN | 14/10/2 | 66.1 | 1.35 | 2026-07-03 17:37:19 · 28m 57s | |
| CSGO-pFCXt-PZJbi-GpPXB-SvtAs-vWHzN | 14/18/5 | 78.1 | 0.93 | 2026-07-03 17:00:29 · 27m 2s | |
| CSGO-pGG3F-xXv9J-oorXS-eP5Em-at3NF | 22/13/5 | 104.2 | 1.60 | 2026-07-03 16:10:05 · 31m 59s | |
| CSGO-Qw4JL-aCMdc-J4jwx-SwL2n-eYsFF | 16/10/8 | 111.6 | 1.63 | 2026-07-03 15:39:53 · 24m 13s | |
| CSGO-NjyNZ-3R8ZH-3mA78-N5QBY-462NF | 29/16/4 | 121.9 | 1.77 | 2026-06-29 19:20:43 · 33m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.