Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DxH5L-tTe7a-T4XAP-YTmN2-kLzkG | 13/9/5 | 79.8 | 1.37 | 2026-06-29 17:32:18 · 24m 48s | |
| CSGO-otodm-iYwxP-fODHu-sse9e-2PDRE | 7/16/3 | 67.3 | 0.58 | 2026-06-29 17:01:37 · 27m 50s | |
| CSGO-59fj8-UcWZm-6D2EH-meZPK-p8SKF | 17/23/11 | 74.8 | 0.93 | 2026-06-22 16:54:34 · 46m 49s | |
| CSGO-Ddq97-TFqQE-GLn8L-BiWxB-z9H5O | 9/15/3 | 53.4 | 0.62 | 2026-06-20 15:43:35 · 30m 3s | |
| CSGO-UWKzq-wGZpQ-e5ekj-F4KBB-JoBhP | 16/16/3 | 90.8 | 1.15 | 2026-06-20 15:08:38 · 24m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.