Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Bq9zu-wQcAq-2hcR5-V6y92-9L9PL | 14/5/4 | 85.4 | 1.67 | 2026-07-06 20:07:23 · 20m 27s | |
| CSGO-pMPNa-9foXd-2GxWq-wN5Hb-NP7rN | 8/18/3 | 47.1 | 0.59 | 2026-07-04 14:33:44 · 32m 16s | |
| CSGO-fHEv3-KaJWd-s4i3v-CZqZ9-LdNEL | 18/23/4 | 71.6 | 0.93 | 2026-06-19 21:22:24 · 49m 5s | |
| CSGO-DMmBR-hXOw5-uNpOw-HqNFR-r7oJN | 15/16/2 | 74.9 | 1.01 | 2026-06-15 20:04:55 · 29m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.