Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oot2Q-wBeW2-DenHM-svC6X-EQM6H | 15/15/3 | 89.2 | 1.16 | 2026-07-03 17:23:06 · 26m 55s | |
| CSGO-nwNbj-Sfqf5-NfrEN-BCUdq-bXEFN | 25/14/5 | 129.5 | 1.83 | 2026-07-03 16:47:57 · 32m 0s | |
| CSGO-JHq8R-kVYFX-xKyvt-aXZRd-DuQVP | 19/7/7 | 104.0 | 1.75 | 2026-07-02 17:33:53 · 31m 1s | |
| CSGO-7vpU4-VU5He-TdmCC-BROBy-h2VjM | 7/16/1 | 52.2 | 0.38 | 2026-07-01 16:56:33 · 27m 22s | |
| CSGO-sDjb9-7rb2L-9C9Fj-YXJ28-eAFKO | 26/15/4 | 79.2 | 1.51 | 2026-07-01 16:14:41 · 38m 7s | |
| CSGO-cRFaV-tfkkQ-AnKkC-QtBfV-M7pxA | 20/11/6 | 99.0 | 1.56 | 2026-07-01 15:34:44 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.