Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s62Bs-4yrQP-YC87y-a3kza-rjNYE | 15/10/6 | 89.8 | 1.52 | 2026-07-07 23:02:22 · 21m 24s | |
| CSGO-38xi6-ZFXOY-ER3xE-3qzVU-x62NF | 18/18/3 | 81.8 | 1.15 | 2026-06-30 19:24:16 · 33m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.