Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7G7op-cjMpc-yfGR7-6H3jP-DJsiB | 22/19/3 | 88.6 | 1.34 | 2026-07-08 10:51:35 · 34m 23s | |
| CSGO-HvcbR-zXFNv-Nv6mA-9pxeb-Y6TvD | 6/16/3 | 42.3 | 0.54 | 2026-06-22 22:30:43 · 27m 4s | |
| CSGO-YEhrh-SeV4O-XN8R2-7EZbn-ZXfWA | 13/23/7 | 56.8 | 0.70 | 2026-06-22 21:33:30 · 43m 17s | |
| CSGO-A644J-7t8G4-4bOn5-PmyXJ-LdcNE | 15/17/6 | 82.8 | 1.13 | 2026-06-22 20:54:37 · 35m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.