Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qz5Em-Bz4Mi-hXnXo-93S2E-CUQ7B | 18/15/3 | 84.4 | 1.15 | 2026-07-05 07:04:57 · 38m 20s | |
| CSGO-mprEb-GS8j3-3N3GV-3HDoN-ObCRE | 8/16/6 | 56.2 | 0.65 | 2026-07-04 17:53:06 · 33m 58s | |
| CSGO-8dAZ4-5PpcZ-rbn4e-JLz98-H2WPA | 19/17/6 | 105.5 | 1.37 | 2026-07-04 16:33:39 · 39m 50s | |
| CSGO-tJKoy-oM59j-LYtHm-4QddJ-2JedJ | 19/16/8 | 85.9 | 1.25 | 2026-07-01 19:09:03 · 37m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.