Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WZhOj-jWUhz-bxz7b-d7KFw-KCBcO | 9/12/6 | 58.1 | 0.97 | 2026-07-03 15:54:35 · 29m 51s | |
| CSGO-wGwXw-PwoHT-dGXJQ-TKFEu-j34uC | 18/15/12 | 118.0 | 1.47 | 2026-07-02 14:42:55 · 29m 51s | |
| CSGO-B46e2-YwYtz-fGNep-YdLLh-G6LHA | 21/22/7 | 80.6 | 1.09 | 2026-07-01 20:00:57 · 52m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.