Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vEYDu-J6ATm-YL3wk-5vTyx-FWzfF | 19/16/3 | 87.8 | 1.28 | 2026-06-22 20:07:14 · 34m 20s | |
| CSGO-M6wW6-UcQSM-NvNpC-6MtiE-OycBN | 21/21/5 | 105.2 | 1.29 | 2026-06-21 20:45:29 · 41m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.