Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t32bi-uSR9K-XkK3o-jKo2h-xY2tJ | 24/16/3 | 88.7 | 1.48 | 2026-06-27 14:07:19 · 41m 55s | |
| CSGO-UJdjs-xtBbY-AVzUW-rcQWH-57wwQ | 8/15/2 | 55.1 | 0.56 | 2026-06-27 13:30:32 · 29m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.