Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wGMGi-v5yZY-prP7U-k5PMc-GZAYN | 20/17/6 | 117.2 | 1.38 | 2026-07-03 19:17:03 · 33m 56s | |
| CSGO-X7nxp-s7CAs-rjMwO-znvTP-LwSOG | 15/10/3 | 88.8 | 1.37 | 2026-06-28 18:00:58 · 26m 37s | |
| CSGO-Wfjc7-n3qnU-6jpzF-XBy5S-MHcVG | 13/20/6 | 88.9 | 1.03 | 2026-06-16 16:45:19 · 35m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.