Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kd5us-YJ2zq-QJ3ny-JZpVG-zbZYO | 19/17/2 | 95.8 | 1.31 | 2026-07-06 16:17:28 · 31m 23s | |
| CSGO-BjtNK-PRM6e-GQuV3-5Yhmy-h2VjM | 21/13/8 | 110.5 | 1.54 | 2026-07-06 15:35:37 · 39m 10s | |
| CSGO-4GOKt-xWATT-iHEWC-noqhw-CrahQ | 8/14/6 | 80.4 | 0.76 | 2026-06-28 20:52:55 · 24m 54s | |
| CSGO-rn7Gf-4NRB5-9WsdL-XEOue-ciQZQ | 11/18/3 | 50.0 | 0.68 | 2026-06-28 17:29:20 · 34m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.