Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mNhwJ-V3Hco-nmYWJ-NNhYR-AaFSQ | 2/7/2 | 13.3 | 0.16 | 2026-07-05 21:21:24 · 32m 17s | |
| CSGO-K5nXP-MO9i5-uaoTw-b3fiu-YDERE | 22/9/3 | 128.6 | 2.07 | 2026-07-01 18:42:35 · 22m 0s | |
| CSGO-4n5Ys-TuFS2-8tJjA-4fjUX-rPdKP | 14/13/3 | 69.8 | 1.17 | 2026-06-28 17:53:00 · 38m 5s | |
| CSGO-xaw6t-Kh7Nt-6MLcQ-ckP2r-MWjXM | 15/16/8 | 77.5 | 1.14 | 2026-06-25 23:43:08 · 35m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.