Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aattM-i9Jzs-Mw4nJ-JVxWa-fuW5F | 16/7/4 | 104.6 | 1.73 | 2026-07-05 18:32:48 · 24m 8s | |
| CSGO-eMqjS-PJBqm-p2vKs-zbjyb-KjNpP | 14/14/4 | 67.7 | 1.07 | 2026-07-03 22:12:18 · 35m 12s | |
| CSGO-KZTPT-aJJWt-SCQhr-mpZQy-hCyDK | 16/12/4 | 71.7 | 1.18 | 2026-07-03 18:47:53 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.